No Man’s Sky: Worlds Part I

Hello!

I’m here to give you a heads up about the largest No Man’s Sky update of the year so far. So much so that we’ve made the usual trailer, and also this Deep Dive video that shows a glimpse behind the scenes.

 

Our next update is called Worlds Part I, and I’m so proud of the team here, the love they are putting into it. We are refreshing the universe with new technology, new flora, new fauna and new gameplay. Full patch notes can be found here.

 

In No Man’s Sky, what you see on screen is generated by the computer. The level of variety we are achieving is far beyond what was possible before.

With every update we still want to surprise. Eight years in on this journey and we still want to do big things, and I think we’re adding things the community has almost given up hope on ever happening. It’s not just about new cosmetics for us, we want to really impact No Man’s Sky.

 

 

When we started No Man’s Sky, we wanted people to feel like they had stepped into a science fiction book cover. To bring us closer to that we’ve had to create a lot of new technology.

New water technology can create waves, reflections. Oceans that look so different to what we’ve had previously. Ocean planets feel completely new, and ships can now land on water. Planets have wind patterns. Waves are dynamic and react to weather.

 

 

My favourite thing in the game still might just be flying through the clouds and out into space. Clouds for us are a unique challenge, you see them from space, from planet, you can fly through them. Our new cloud tech creates detailed skies with weather conditions. You get these beautiful detailed skies, with tonnes of variety.

 

 

On the surface of the planet we’ve added new volumetrics and atmospherics. Rolling fog, rain, blizzards, lava sparks, combine with wind and clouds. It changes how planets feel to explore, adds so much more life.

Sometimes a storm hits, and you see the waves rise and the clouds gather. The new wind, the clouds, the oceans, the atmospherics all hit together and it feels like nothing else.

 

 

Across these new biomes, we’ve added new creatures to discover. We are pushing the level of variety that’s possible even further. It’s not enough to just add more, we want to do things that people haven’t seen before. And of course, these new creatures can all be pets and mounts.

No Man’s Sky is a game about exploring, so how planets look and feel is important, but what you do on those planets is something we want to add to with every update. Expeditions have become a huge part of how folks play the game. We’ve made something very Starship Troopers inspired with this one, it’s really different and it takes you on a tour of some of these cool new planets. Everyone is battling against bugs together, and progress is community driven. There’s a new mech with heavy armour and a cool flamethrower arm. And you are going to need it!

 

 

Six months ago we announced Light No Fire. You can wishlist it here. It’s this insanely ambitious game. Over the last five years making it, we’ve learnt new things, and we’re feeding that back into No Man’s Sky. It feels like we’re bringing technology back from the future!

 

Something I love is to browse the screenshots people share with us. I can’t wait to see folks exploring this universe we’ve made with fresh eyes. The update is called Worlds Part I, because I guess obviously… more will follow.

Full patch notes can be found here.

Our journey continues.
Sean