Latest Posts

PC Patch 1.04

The focus of this patch was to add greater support for more hardware. Either specific hardware configs, or hardware outside our min spec. We want as many people to be able to play as possible, and these were our most reported issues.   AMD Phenom Support Game is now confirmed working on Phenom CPUs. Thousands...View Article


Gameplay Support

  We’re tracking a number of issues, bugs and crashes that players are reporting with No Man’s Sky, and working to resolve as soon as possible.   The number of people players, and length of average play session, has been far more than our small team could have anticipated. That said, we’re working quickly to...View Article


What do you do in No Man’s Sky?

WHAT DO YOU DO IN NO MAN’S SKY? We’re coming up to launch and I’m feeling nostalgic, so I went back and I dug out some old builds. Here’s some screenshots just a few weeks in:   Here it is 6 months in: Sitting down to write the first lines of code five years ago,...View Article


Update 1.03

Update 1.03 When we went gold five or six week ago, we posted on twitter, and literally every reply was like “hope you are going on a nice holiday!”. Some of us have, but I didn’t want to, not yet. I pictured myself somewhere staring out the window thinking about this game I’ve been working...View Article


An update on No Man’s Sky

Hello, Sean here, working super, super hard on No Man’s Sky. Every day, the game is getting better and better, and despite all the late nights (and early mornings) we’re all working to get it finished and in your hands, it’s amazing to see it all coming together. You might already know this, but we had...View Article


Another month of IGN First

So we have come to the end of a second month of IGN First for No Man’s Sky! Hopefully you’ve enjoyed the new footage we’ve been able to share, as well as the behind-the-scenes interviews with our team. We’ve closed the month with our biggest interview to date, a wide-ranging 60 minute ‘Unfiltered’ conversation with IGN’s...View Article


The Lore of No Man’s Sky

Today, we wanted to show you something new, a little bit of how we approach lore and storytelling in our universe. It’s a bit different to what you might be used to with some other games. With a universe as open as ours – with a near infinite number of planets out there to see...View Article


The Art of No Man’s Sky

No Man’s Sky is procedurally generated, but we always want it to have a unique recognisable style, to look like a science fiction book cover come to life. This is only possible because of our super-talented art team. When we talk about No Man’s Sky, we like to talk about the maths involved in creating...View Article


We let Anthony Carboni play No Man’s Sky, immediately regret it

Last month saw the biggest reveal for the game since our nerve-wracking debut at the VGX Awards. We showed a small demo to hundreds of journalists from around the world, who called the game “breathtakingly beautiful” (Wired) and “insanely exciting” (io9). It was lovely to show the game to real people – including IGN as part...View Article


We’re doing IGN First – again!

We have some exciting news to share! We’re doing IGN First once again, making No Man’s Sky the only game to do so for a second time. Needless to say, we’re honoured! It’s kicking off with easily the biggest look at the game to date. Sean recently sat down with IGN’s Ryan McCaffrey to present...View Article